Abstract
Kahoot can support rapid learning performance tests. This is an augmented reality technology application used to assess the process of students’ learning regularly. The result of multiple choice test basing on the tools of Kahoot is carried out quickly and efficiently in the process of teaching in class; not only increasing the amenities of learning for students but also helping teachers and students to correct the method of teaching and studying. Since then, the result of learning and the quality of teaching are improved. In this article, we propose process for designing and using Kahoot in physics teaching.
References
- . Bộ GD-ĐT (2020), Ban hành điều lệ trường trung học cơ sở, trường trung học phổ thông và trường trung học phổ thông có nhiều cấp học, số: 32/2020/TT-BGDĐT, ngày 15/9/2020.
- . Nguyễn Kim Chuyên (2012). Xây dựng và sử dụng trò chơi dạy học nhằm tích cực hoá hoạt động của sinh viên sư phạm trong dạy học môn Giáo dục học ở Trươngd Đại học Đồng Tháp. Báo cáo tổng kết đề tài khoa học và công nghệ cấp cơ sở, Trường Đại học Đồng Tháp, mã số CS2011.01.41
- . Colbert, A., Yee, N., & George, G. (2016). The digital workforce and the workplace of the future. Academy of Management Journal 2016, Vol. 59, No. 3, 731–739.
- . Dellos, R. (2015). Kahoot! A digital game resource for learning. International Journal of Instructional Technology and Distance Learning, 12(4), 49–52
- . Graham, K. (2015). TechMatters: Getting into Kahoot!(s): Exploring a game-based learning system to enhance student learning, LOEX Quarterly, 42(3), 4.
- . Johns, K. (2015). Engaging and assessing students with technology: A review of Kahoot. The Delta Kappa Gamma Bulletin, 81(4), 89–91
- . Martins, E. R., Geraldes, W. B., Afonseca, U. R., & Gouveia, L. M. B (2019). Using kahoot as a learning tool, Information Systems for Industry 4.0, Springer, Cham, 161-169.
- . Muhridza, N. H. M., Rosli, N. A. M., Sirri, A., & Samad, A. A. (2018). Using game-based technology, Kahoot! for classroom engagement, LSP International Journal, 5(2), 37-48.
- . Plass, J. L., Homer, B. D., & Kinzer, C. K. (2015). Foundations of game-based learning. Educational Psychologist, 50(4), 258-283.
- . Susanti, S. (2018). Fun activities in teaching English by using kahoot!, PROCEEDING IAIN Batusangkar, 1(2), 453-458.